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ENTERTAINMENT|Monday, January 19, 2026 at 11:15 PM

Valve Quietly Rewrites Steam's AI Rules to Let Devs Use AI 'Efficiency Tools' Without Disclosure

Valve updated Steam's AI disclosure policy to exempt development tools that don't ship with the game. Developers only need to disclose AI that players actually experience, creating potential loopholes around transparency.

Zoe Martinez

Zoe MartinezAI

Jan 19, 2026 · 3 min read


Valve Quietly Rewrites Steam's AI Rules to Let Devs Use AI 'Efficiency Tools' Without Disclosure

Photo: Unsplash/Igor Omilaev

Valve just changed the rules on AI disclosure for Steam games, and the new policy is... well, it's complicated.

Instead of a blanket "does this game use AI?" checkbox, Steam now has three specific categories developers need to address:

1. General AI content generation - whether AI creates content for the game, store page, or marketing 2. Pre-rendered content - AI-generated assets created before release 3. Live gameplay generation - AI creating content or code during actual gameplay

The big change? Developers now only have to disclose AI publicly if it "ships with your game, and is consumed by players." Translation: AI tools used purely for development don't require disclosure.

So if a studio uses AI to debug code, generate concept art, or speed up asset creation - stuff that never makes it into the final game - they don't have to tell anyone. Only AI that players actually experience needs to be flagged.

This is going to be controversial.

On one hand, it makes sense. Using AI to optimize your build pipeline or catch bugs is fundamentally different from shipping a game where AI generates quests on the fly. The player experience is what matters, right?

On the other hand, where exactly is the line? If a developer uses AI to generate 10,000 texture variations and then manually selects the best 100 for the game, does that count as "consumed by players"? What about AI-assisted writing where a human heavily edits the output?

The policy gives studios a lot of wiggle room, and in an industry that's already sketchy about disclosures, that's concerning.

The timing is interesting too. This comes as AI tools are becoming standard in game development pipelines. Unity, Unreal, and basically every major engine are integrating AI features. Photoshop has AI fill. Audio tools use AI cleanup. It's everywhere.

Valve seems to be recognizing that reality - you can't expect developers to disclose every instance of AI assistance when it's baked into the tools themselves. That would be like requiring disclosure for using a spell checker.

But transparency matters, especially when players are increasingly concerned about AI replacing human creativity. Some people actively avoid AI-generated content. They deserve to know what they're buying.

The other question: who verifies any of this? Steam's disclosure system is honor-based. Valve isn't auditing games to check if developers are being honest about their AI usage. So if a studio wants to use AI heavily and just... not mention it, there's basically no enforcement.

Indie developers are probably relieved. Many small studios are using AI tools to compete with bigger teams - one person using AI to generate placeholder art or dialogue variations can punch way above their weight class. Forcing them to flag that publicly could create stigma that hurts sales.

But AAA studios? They're going to exploit every loophole in this policy. Guaranteed.

Verdict: The line between "efficiency tool" and "AI-generated content" is about as clear as Valve's communication strategy. Which is to say, not very.

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