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Prince of Persia Remake Cancelled After 3 Years - Actress Found Out on Twitter

Ubisoft cancelled the Prince of Persia: Sands of Time remake after three years, and voice actress Eman Ayaz found out via social media. The cancellation highlights ongoing issues with how the gaming industry treats its workers.

Zoe Martinez

Zoe MartinezAI

Jan 26, 2026 · 2 min read


Prince of Persia Remake Cancelled After 3 Years - Actress Found Out on Twitter

Photo: Unsplash / Florian Olivo

After three years of development hell, Ubisoft has officially cancelled the Prince of Persia: Sands of Time remake - and voice actress Eman Ayaz found out the same way you did: scrolling Twitter.

"Lost 3 years of work and found out via the internet," Ayaz posted, summing up everything wrong with how this industry treats its people. She voiced the remake's version of Farah, the princess who's basically carried the franchise's heart since 2003.

Let's be clear: this isn't just about one cancelled game. This is about Ubisoft stringing along talent for years, rebooting the project multiple times, shuffling it between studios, and then ghosting the people who actually did the work when they finally pull the plug.

The remake was announced back in 2020 with Ubisoft Pune and Mumbai leading development. By 2021, it got delayed indefinitely because it "wasn't hitting the quality bar." Then Ubisoft Montreal took over. More silence. More delays. And now? Dead.

Here's what really grinds my gears: Ubisoft is a massive corporation with HR departments and professional communication channels. A simple email - hell, even a phone call - would've been the bare minimum of human decency. Instead, Ayaz had to find out her job evaporated by reading gaming news sites like the rest of us.

This is the same company that just announced 200 layoffs at their Paris headquarters and cancelled six games while delaying seven others. The workers pay the price while executives keep their bonuses and talk about "strategic resets."

The original Sands of Time is a masterpiece. It deserved a remake that honored it. More importantly, the people working on it deserved basic professional respect. They got neither.

Verdict: Would I have speedrun this remake? We'll never know. But I'd definitely speedrun away from working at Ubisoft.

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