Niantic has revealed that Pokémon Go players contributed 30 billion images that were used to train AI models for autonomous delivery robots. The company turned the world's largest AR gaming dataset into a commercial computer vision training ground, raising questions about informed consent and data usage in gaming applications.
This is exactly the kind of 'innovation' that gives tech a bad name. Millions of people thought they were catching Pikachu. They were actually labeling training data for robots.
The data collection happened through normal gameplay and a 2020 feature called "Field Research," which incentivized users to scan real-world statues and landmarks with their cameras in exchange for in-game rewards. Players photographed locations from multiple angles and under varying conditions, creating robust 3D models of real-world environments.
The technical achievement is impressive—the ethics are questionable.
Niantic used these images to build its Visual Positioning System (VPS), which determines location based on surroundings rather than GPS satellites. The system analyzes nearby buildings and landmarks to provide centimeter-level positioning, particularly useful in urban environments where GPS signals are unreliable due to tall buildings.
Coco Robotics became the primary commercial beneficiary. The company uses Niantic's VPS technology to power short-distance delivery robots for food and groceries. These robots navigate sidewalks by recognizing their environment rather than relying on satellite positioning.
Niantic's business model has always been data collection. Pokémon Go wasn't created to let you catch digital monsters—that was the mechanism to get you to map the world for them. They needed ground-level imagery from every angle, every season, every time of day. Gamifying it meant millions of users would do it for free.
The question is whether players consented to this use of their data. Niantic's terms of service likely include broad language about using content uploaded to the platform. But did players understand that scanning a Pokémon Go Pokéstop would help train commercial delivery robots? Probably not.
This raises broader questions about data collection in gaming. Fortnite collects behavioral data about player decision-making. track eye movement and body language. in multiplayer games records speech patterns. All of this has potential applications beyond gaming.

