Halo on PlayStation. Let that sink in.
For two decades, Halo was the reason to own an Xbox. It was the franchise that launched the original console, defined Xbox's identity, and kept Microsoft relevant in the console wars. Now? Halo: Campaign Evolved is coming to PS5, and honestly, this feels like the moment the console wars finally died.
The lead devs aren't being coy about it either. In a recent interview with GamesRadar, they straight-up said the FPS is "best played when we have a large, healthy community" and that they're "able to honor the Halo legacy on PlayStation." That's not PR spin—that's a fundamental shift in philosophy.
Xbox is choosing community over exclusivity. And you know what? That's the right call.
Look, I get it. Exclusives sell consoles. They're identity markers. But they're also artificial restrictions that fragment player bases and kill multiplayer games faster than bad netcode. Halo needs a healthy population to thrive. Cross-play helped, but platform barriers still existed. Now? PlayStation players can finally experience what Xbox fans have loved for decades.
This isn't Xbox giving up—it's Xbox adapting. Game Pass is their real business model now, and getting Halo in front of more eyeballs means more potential subscribers down the line. It's a long game, and honestly, a smarter one than hoarding franchises on dying hardware.
The fanboy meltdowns are predictable. "Xbox has no reason to exist!" Sure, if you think plastic boxes define gaming. But most of us just want to play great games with our friends, regardless of what logo is on the console.
Verdict: This is what the industry should've done years ago. Tear down the walls. Let games be games. Welcome to the future, PlayStation Spartans—don't teamkill too much.
